Super Deluxe Message Boards
September 23, 2019, 06:54:15 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Another Tournament II Final Results
 
   Home   Help Search Login Register  
Pages: 1 [2]
  Print  
Author Topic: STAGE WARS Entries  (Read 22592 times)
felineki
Guest
« Reply #15 on: March 07, 2007, 12:15:02 AM »

Alrighty, here's my entry, and my first Mugen release ever.

Gradius III - Crystal Labyrinth

The floor was made from a photo of a glass cube. The original game had scrolling stars in the background of all the levels, but they were kind of sparse and unimpressive-looking, so I made my own. Eveything else is sprites right from the game, arranged into a fairly accurate, functioning facsimile of the original stage that scrolls by as you fight.

Two songs are included, the original level's tune, and a fan-made SNES arrangement I found on a Japanese website (this level was absent from the SNES port, but this version of the song gives you an idea of what it might have sounded like if they had included it).

I've e-mailed it to SDM, so hopefully it'll be hosted soon.  Tongue
Logged
aokmaniac13
Guest
« Reply #16 on: March 07, 2007, 08:33:53 AM »

Here's my rendition of the first level of Biomenace.
The colors are a bit darker than the original game, but I noticed that the DOSBox screenshots all came out like that so whatever.

Biomenace - Metro City



http://www.newwavemugen.com/~aokmaniac13/stages.html
« Last Edit: March 07, 2007, 09:08:03 AM by aokmaniac13 » Logged
P.o.t.S.
Guest
« Reply #17 on: March 07, 2007, 11:39:18 AM »

My entry comes from Comix Zone for the Mega Drive/Genesis:



  I tried something different with this stage. In the original game, Sketch (the protagonist)
could jump from one square of the comic book to another to progress in the game. However, since
that would require interaction between chars and stages, which Mugen doesn't support (outside
full-games), I decided to have the background moving instead, making it scroll through six
different sections.
  Each row of the comic book consists of some squares that summarize the stage they came from,
so the first row is of stage 1-1, the second of stage 1-2 and so on, all the way to stage 3-2.

  Every time the background is about to change, an arrow appears pointing to where the chars
are going, kind of like the original game. This actually plays an important role as it allows a
human player to be aware of that change, so it doesn't surprise him.

  Also added a short stage intro taken from the main menu of the game.
 
  About the stage's size, it should be wide enough (same width as the original, which is just a
bit wider than Capcom stages), but due to the limited height of each row, it can get a little
tight for average-sized chars. Smaller chars (pocket, platformers, etc), however, have plenty
of room.

  The BGM comes from the first stage of the game, just because I consider it more of a main
theme than the main theme itself, and is a lot more memorable.

Know Issue:
- This stage needs to use a lot of foreground elements, so lifebars that are placed on layer 0
may not be displayed properly (I'll add an extra def with less FG sprites in the future, after the contest).



The only difference between the version on the site and the one I mailed is that the latter includes the screenshot and readme (which I just posted anyway). Also, I won't be updating the stage until the contest is over, to make it easier for everyone (myself inlcluded).

http://www.mugenguild.net/~pots/stages/ComixZone.rar
http://www.mugenguild.net/~pots/stages/ComixZoneBGM.rar
Logged
Mature4evr
Guest
« Reply #18 on: March 09, 2007, 02:00:54 PM »

Jared, your recent post about "going the extra mile" with the readme had sparked some unexpected interest, so once again (& for the final time), my entry has been sent to your gmail address.  The background hasn't changed; just the text file that accompanies it.

BTW, this is some impressive body of work!
Logged
DGJ
Administrator

Posts: 1610



View Profile WWW
« Reply #19 on: March 10, 2007, 11:46:58 AM »

Alrighty, here's my entry, and my first Mugen release ever.

Gradius III - Crystal Labyrinth

The floor was made from a photo of a glass cube. The original game had scrolling stars in the background of all the levels, but they were kind of sparse and unimpressive-looking, so I made my own. Eveything else is sprites right from the game, arranged into a fairly accurate, functioning facsimile of the original stage that scrolls by as you fight.

Two songs are included, the original level's tune, and a fan-made SNES arrangement I found on a Japanese website (this level was absent from the SNES port, but this version of the song gives you an idea of what it might have sounded like if they had included it).

I've e-mailed it to SDM, so hopefully it'll be hosted soon.  Tongue

Hey, sorry it took so long.  Your file can be downloaded from http://sd.mistrust.com/sw/crystallabyrinth.zip
Logged

We are Super Vibrator
Quote
It's because we are better persons and, as you should know, if you become a better person you become a tsundere. Idiot.
Moldredd
Guest
« Reply #20 on: March 10, 2007, 11:07:02 PM »

Name: Ice Temple of Quinnsveth
Origin: N/A (Original)
Author: Moldredd

Screenshot



Description

Original stage made with various image editing softwares. The design is kind of simple but relaxing at the same time. Also the stage doesn't resets during rounds just because of a BG Animation that takes place after a while, making the stage a bit different for a while. It's Super Jump compatible. Has some flaws but it will be worked soon enough. Tongue

Download

Thanks and have a nice day.

DGJ - Sorry for this post. Just felt like typing a little info about the stage.

~Moldredd




Logged
DGJ
Administrator

Posts: 1610



View Profile WWW
« Reply #21 on: March 10, 2007, 11:12:47 PM »

DGJ - Sorry for this post. Just felt like typing a little info about the stage.

Haha, you don't have to apologize.  You're far more fit to talk about the stage than I am.
Logged

We are Super Vibrator
Quote
It's because we are better persons and, as you should know, if you become a better person you become a tsundere. Idiot.
DGJ
Administrator

Posts: 1610



View Profile WWW
« Reply #22 on: March 11, 2007, 10:06:09 AM »

The deadline has passed!  The final list of entries will be up shortly.  My sincerest thanks to everyone for entering.  I know myself and the other judges are really excited to try out these stages.
Logged

We are Super Vibrator
Quote
It's because we are better persons and, as you should know, if you become a better person you become a tsundere. Idiot.
DGJ
Administrator

Posts: 1610



View Profile WWW
« Reply #23 on: March 11, 2007, 02:41:07 PM »

Like I said in the STAGE WARS site thread, all the entries are up on the STAGE WARS page now.  Check out all the cool stages, and then write some reviews if you're so inclined.

Thanks again to everyone for entering!
Logged

We are Super Vibrator
Quote
It's because we are better persons and, as you should know, if you become a better person you become a tsundere. Idiot.
DGJ
Administrator

Posts: 1610



View Profile WWW
« Reply #24 on: March 11, 2007, 02:45:13 PM »

Oh yeah, and the deadline for all the judges to turn in their results is the 18th.  If all the judges finish all their voting before then, however, we will post the results at that time.  Please look forward to it!
Logged

We are Super Vibrator
Quote
It's because we are better persons and, as you should know, if you become a better person you become a tsundere. Idiot.
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!