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Author Topic: STAGE WARS Entries  (Read 22595 times)
Jango
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« on: February 19, 2007, 10:49:13 PM »

Post your entries for STAGE WARS here. You still have to send your entries to stagewars(AT)gmail(DOT)com before 3/11, though.
« Last Edit: February 19, 2007, 11:01:45 PM by Jango » Logged
Hoshi
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« Reply #1 on: February 20, 2007, 01:56:29 AM »

This was made from the PC game Doukutsu Monogatari/Cave Story.  I tried to keep the stage as accurate as possible to the original game even down to the point where you get lost in the clouds to some degree. README enclosed.

Various shots:






Download Here
Music Download Here
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Caddie
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« Reply #2 on: February 21, 2007, 11:22:35 PM »

I submitted my entry today, but I'm also gonna post it here in case there is some problem with the e-mail. The file is uploaded on my site's server, but not released on the actual site yet(May wait a bit to do so). And I won't be making any changes to it, so don't worry about that.

---------------------------------------------------------------

Author: Caddie

From Another World(Out of this World), the stage is the first walking screen. Converted from the Win XP "Collector's Edition" version of this game. BGM is from the Sega Cd version of the game.

There are two versions of the stage included in the rar file. I want the "ootw.def" version to be judged. The other one is only there because some people complained about the way the screen scrolls vertically, which I put in there to emulate how the screen changes in the actual game when you go to a new screen.

Original Game screenshot:


Mugen screenshot:


And now, the download.

Stage Download Link:
http://www.newwavemugen.com/~randomselect/caddie/stages/ootw.rar

MP3 Music Download:
http://www.newwavemugen.com/~randomselect/caddie/mp3s/ootwmp3.rar

ADX Music Download:
http://www.newwavemugen.com/~randomselect/caddie/adxs/ootwadx.rar
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Caddie
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« Reply #3 on: February 21, 2007, 11:24:24 PM »

May you please move that post over to the "entries" topic that I was unaware was here? Sorry about that.
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DGJ
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« Reply #4 on: February 21, 2007, 11:31:09 PM »

Done, and don't worry about it.
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We are Super Vibrator
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It's because we are better persons and, as you should know, if you become a better person you become a tsundere. Idiot.
GaryCXJk
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« Reply #5 on: February 26, 2007, 04:32:31 PM »

I'll send the stage per e-mail if this gives too much trouble.

Name: Butter Building
Version: 1.1
Origin: Kirby's Adventure
Author: GaryCXJk

Anyone remember that very cool level (for its time) in Kirby's Adventure? The one where Nintendo used a certain technique to render "3D" in a NES game? Of course, they cheated by using animated tiles, but who cares? It was cool back then.

Butter Building was the third world in Kirby's Adventure, and the first occurance of the rotating tower was in stage two of that world.

This stage has been upsized to fit most of the fighting game characters, although they won't actually fit well. But it's the thought that counts, and that stage was one of the cooler stages of Kirby's Adventure.

Original


MUGEN


[Download] [ADX Download]

Particularities
To make the tower rotate, only four backgrounds were used.

The sprites of both Kirby and King Dedede were not originally from the Kirby's Adventure
game, but edited from the GBA remake Kirby: Nightmare in Dream Land, to resemble the old
NES game.

The sphere which can occasionally be seen in the background is Nightmare, in particular
the intro version. In the game itself the shading will somewhat resemble the colour
scheme of the background at that time.

The Bronto Burt was scripted in a way that it not only "circles" around the tower, but
it also rotates with the tower's movement. This was also the only animated character
which I have personally screen captured from the game.

The three Shotzo use a technique someone else might already have developed. They rotate
around the tower in different speeds. Actually, the one in the center does not change
speed because it falls out of the screen when it's supposed to do that. The other two
also change their direction.
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Mature4evr
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« Reply #6 on: February 26, 2007, 06:11:51 PM »

Di Gi Jared, I became aware of your contest, through my daily browse of the MFG forum.  The stage (itself) was already shipped to the email address you specified.  Anyhow, here's my entry:

Welcome to Monkey World (from Super Mario World 2: Yoshi's Island)

This background could very well be considered one of my better creations, with the possible exception of several others.  It's not apparent from the screenshot, but you'll notice I sacrificed practicality (in terms of individual element size), for a much more accurate, visually appealing feel.  Plus, the screenshots are not exact replicas, as I utilized sprites of my choosing.

As per your request, I will not update this stage any further (until the contest has officially ended).  I will, however, upload this version to my own website (but likely not for a couple days, yet).

Original:


Mugen:
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DGJ
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« Reply #7 on: February 26, 2007, 08:06:13 PM »

Thanks everyone for your entries.  They`re looking really good!

Mature, you can update the file as much as you need until the deadline (March 11th).  Just make sure the version you have uploaded that time is the one that we have to judge.
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We are Super Vibrator
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It's because we are better persons and, as you should know, if you become a better person you become a tsundere. Idiot.
Eep386
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« Reply #8 on: February 27, 2007, 02:12:14 PM »

Alright, here's my official entry: the Blue Lake Woods stage from the old Sega Genesis game, Kid Chameleon. It's a complete and total overhaul of my older Blue Lake Woods stage; the lake has been completely re-ripped and re-sequenced, and is 100% frame and timing accurate. Also, the foreground layers have undergone some heavy changes as well. This time around, I emphasized on aesthetics (with accuracy taking a close second); for example, you can see I tweaked around the background mountains, trees and lake to make more of the background visible in MUGEN without having to super-jump (though the stage does support super-jumps to a degree). However, every animation that's in the stage is AFAIK 100% accurate to the actual game, right down to the cycle timings.

Hopefully this should be a welcome step up from that older 'stage' of mine.

Actual Game (note that the level shown is different)



MUGEN


Stage:
http://www.geocities.com/eep386/stages/sdm/bluelake.zip

Enjoy,

Eep386
« Last Edit: February 27, 2007, 02:21:13 PM by Eep386 » Logged
Mature4evr
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« Reply #9 on: February 27, 2007, 09:30:43 PM »

Jared, my entry has been re-shipped, on account of the update I made to it (today).  Feel free to scrap the first zip archive.

You see that chimp in both screenshots?  Well, with a little patience, I've managed to give him an animation (improved upon, from the last release), I'm sure you'll find delightful.  There's no doubt...this stage makes me proud.

Before I forget, this is the page to which the background will be uploaded (when the time comes):

http://www.eternal-anomaly.com/stages_sms.html
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Eep386
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« Reply #10 on: February 28, 2007, 09:58:50 PM »

Hey everyone,

I just uploaded an updated version of my stage, with properly cropped sprites and some additional cosmetic work. I also updated the screenshot of the mugen stage to reflect the changes (no, the cabin didn't disappear, it was just moved to the left.) For your convenience you can download the update at the link below.

http://www.geocities.com/eep386/stages/sdm/bluelake.zip

Peace
« Last Edit: February 28, 2007, 10:01:33 PM by Eep386 » Logged
Kung Fu Man
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« Reply #11 on: March 02, 2007, 02:11:43 AM »



I'm not much on words these days so I'll cut it direct. Stage is from the beat-em-up style Guilty Gear Judgment game for the PSP. Royal pain to rip. Sky was probably the biggest pain and even now I'm not fully satisfied with it, but I don't think at this time I can do much more with it. In the end though it's complete, and hope you like the finished results.

http://randomselect.i-xcell.com/hosted/stages/ggj-judgment.rar
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Kung Fu Man
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« Reply #12 on: March 02, 2007, 02:20:44 AM »

Whoops, almost forgot the shot from the original game:
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megaman_zer0
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« Reply #13 on: March 03, 2007, 11:48:08 PM »



Link

Music

EDIT:



Just in case someone doesn't look in the archive or something
« Last Edit: March 03, 2007, 11:57:46 PM by Jango » Logged
Kamek
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« Reply #14 on: March 05, 2007, 06:52:22 PM »

Here's my stage entry: Brinstar from Super Metroid for SNES. This versions differs from the one on my website in that it's more superjump-friendly (added a floortension value).

Screenshot from the original game:


M.U.G.E.N screenshot of the stage:


Download: http://kamek.i-xxcell.com/BrinstarSW.zip
« Last Edit: March 05, 2007, 08:54:25 PM by Kamek » Logged

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