----- Balcony by Hoshi ----- Programming - 2/5 No bugs. But the way the camera moves when characters jump is rather iffy. It's moving too much. This, combined with the low height of the ground level, is not good. Appearance - 3/5 Maybe the stage is too long. That part which was all plain could really have been shortened. But it's nice other than that. The scrolling clouds in the background are nicely done Overall - 5/10 ----- Biomenace - Metro City by aokmaniac13 ----- Programming - 3/5 No bugs and a nice amount of animated objects. Appearance - 3/5 I think more could have been done here. Maybe even a recolor. The sprites look waaay dated and don't seem right compared to 96% of MUGEN's characters. Overall - 6/10 ----- Kid Chameleon: Blue Lake Woods by ----- Programming - 3/5 No bugs. Appearance - 4/5 I like how this looks. The stage is a bit long but manages to be varied enough. Overall - 7/10 ----- Planet Zebes: Brinstar by Kamek ----- Programming - 3/5 No bugs (the enemies in the background are kinda like bugs but that doesn't count). Appearance - 2/5 The background layer could be darker. It looks a bit confusing as it is. Overall - 5/10 ----- cave of spirits by megaman0 ----- Programming - 3/5 Nothing wrong here. Appearance - 2/5 There's nothing noteworthy here, unfortunately. The original game didn't give you much to work with. Overall - 5/10 ----- Comix Zone by PotS ----- Programming - 4/5 Alright. The biggest problem with the stage is (most) lifebars not being visible. This is actually really conflicting since I understand this was done in order to achieve the comic book frame effect, but for most lifebars this is a rather big disadvantage. Appearance - 5/5 This stage is just always interesting to look at. Overall - 9/10 ----- Crystal Labyrinth by felineki ----- Programming - 5/5 I'm no stage coder, but I can tell this must have been ridiculously complex to do. And everything it tries to do it does right. Appearance - 5/5 Floor matches the rest of the stage with no problems. And the background animation is just amazing. Overall - 10/10 ----- Fatal Judgement by Kung Fu Man ----- Programming - 3/5 No bugs here. Appearance - 2/5 The stage is nice but there's really nothing much going on besides moving clouds in the background. Overall - 5/10 ----- Ice Temple of Quinnsveth by Moldredd ----- Programming - 3/5 Nothing wrong here. Appearance - 2/5 This could have been a lot better, I think. All objects seem pasted on and don't really mix well. The biggest issue would have to be those cyan ice things. They're too bright, and you have one on the front and one in the background, but they're the same size, which makes it look confusing and really, really weird. Overall - 5/10 ----- Butter Building by GaryCXKASOER ----- Programming - 5/5 I love that 3D effect. I loved it when I played Kirby's Adventure, I love it on this stage. Appearance - 3/5 You rescaled the tower which is fine and looks great and updated, but everything else is NES style. Had you made the enemy sprites look like Kirby Super Star sprites this would be pretty much perfect. As it is now, the sprites kinda clash. Overall - 8/10 ----- Another World by Caddie ----- Programming - 5/5 I don't know how you did that vertical scrolling thing but it works and I still don't really know how this was done you're crazy Caddie. Appearance - 4/5 There's the right amount of animation, which adds to the atmosphere the stage tries to achieve. Overall - 9/10 ----- Simba's Return by Aztec Soldier ----- Programming - 3/5 Everything seems fine. Appearance - 3/5 There's nothing much going on, but the game didn't really give you much to work with. Overall - 6/10 ----- Welcome To Monkey World! by Mature4evr ----- Programming - 4/5 Everything looks fine and there's a lot of animation. Appearance - 3/5 While I really like the animation aspect, the underwater sprites don't seem to blend with the rest of the stage too well. Like, you've got those kinda photorealistic rocks there. And the floor doesn't exactly seem solid to me. Overall - 7/10