I'll send the stage per e-mail if this gives too much trouble.
Name: Butter Building
Version: 1.1
Origin: Kirby's Adventure
Author: GaryCXJk
Anyone remember that very cool level (for its time) in Kirby's Adventure? The one where Nintendo used a certain technique to render "3D" in a NES game? Of course, they cheated by using animated tiles, but who cares? It was cool back then.
Butter Building was the third world in Kirby's Adventure, and the first occurance of the rotating tower was in stage two of that world.
This stage has been upsized to fit most of the fighting game characters, although they won't actually fit well. But it's the thought that counts, and that stage was one of the cooler stages of Kirby's Adventure.
OriginalMUGEN[Download] [ADX Download]ParticularitiesTo make the tower rotate, only four backgrounds were used.
The sprites of both Kirby and King Dedede were not originally from the Kirby's Adventure
game, but edited from the GBA remake Kirby: Nightmare in Dream Land, to resemble the old
NES game.
The sphere which can occasionally be seen in the background is Nightmare, in particular
the intro version. In the game itself the shading will somewhat resemble the colour
scheme of the background at that time.
The Bronto Burt was scripted in a way that it not only "circles" around the tower, but
it also rotates with the tower's movement. This was also the only animated character
which I have personally screen captured from the game.
The three Shotzo use a technique someone else might already have developed. They rotate
around the tower in different speeds. Actually, the one in the center does not change
speed because it falls out of the screen when it's supposed to do that. The other two
also change their direction.